Now the skill increases due to the amount of the transaction: for every 10 coins of the transaction amount, the skill experience rises by 1, with the accumulation of experience dependent on your trade (see the tables below (not available)), 1 point will be added to the trade skill (if NPC`s skill is above yours).
In the list of large cities` merchants included the following features:Typically merchants have 530 HP, so they can be easily distinguished with awareness
There are 17 types of merchants in total:
Junk: Basically, it sells all sorts of junk and cheap parts. Prewar book - is one of the most profitable things.
Medicine: From empty syringes, to psycho and chemical reagents. Can be poisoned cartridges also. First aid book.
Industrial: Nails, complex technical details, fuel. Possible helmet.
Armor: МаMaterials and armors.
Weapons: Small and big weapons. Can be even gauss or bozar/vindicator. Guns and bullets book.
Ammo: All kinds of ammo, cases, and cartridges. And all that is needed for their crafting. Except of energy and poisoned ones.
Cybernetics: All that related to the electronics and cybernetics. From microchips to a microprocessor, a sight is possible.
Energy: All for energy weapons.
Demolition: Grenades, plastic explosives, mines and everything a demoman needs.
Optics: In addition to lenses and sights on weapons, a book on science is possible.
Bartender: Food and drink. Metal armor is possible.
Mechanic: Lockpicks, super tool kits, tools, etc. Repair book.
Trapper: In addition to a typical set for a trapper, a super-sledge, a super power fist and a mosquito net can bought out. The scout book.
Jeweler: One such. Gold and gold products. Holodisks, purses.
Trader: The average set of different goods. "Cat's Paw" (normal).
Addict: Drugs (mentats, buffout, psycho, jet)
Uranium: Only uranium and refined uranium ore.
[ Replication#13 ]
Vesker - 200
[ Arroyo ]
Cameron - 12
Kovan - 12
Jonathan - 12
Steve Hudson - 30 (Trader)
Doc Sorby - 50 (Medicine)
Catherine - 85
Jim - 115
[ Westwood ]
Jones - 1 (Coins)
Brett - 50 (Demolition)
Mickey - 50 (Ammo)
Mit - 50 (Weapons)
Alan - 90 (Ammo)
Brother Dallas (quest) - 230 (Energy)
[ Klamath ]
Bob - 30 (Junk)
Sally - 30 (Junk)
Smiley - 40 (Trapper)
Ardin Buckner - 60 (Optics)
Maida Buckner - 70 (Bartender)
Slim - 80
Sayag (Bartender) - 100 (Bartender)
Vic - 130 (Weapons)
[ Den ]
Moonshiner (on the junkyard) - 20 (Junk)
Ferguson (Bartender on a parking) - 30 (Bartender)
Billy (Bartender in the bar above the church) - 35 (Bartender)
Flick (house under the Becky bar) - 35 (Junk)
Mama - 40 (Bartender)
Becky (Bartender right from main) - 50 (Bartender)
Smitty (repairman with robot) - 80 (Mechanic)
Moonshiner (left from main) - 100 (Armor)
James - 130 (Ammo)
Jeffrey (parking) - 150 (Cybernetics)
[ Modoc ]
Rose - 50 (Bartender)
Joe - 70 (Demolition)
Baltas - 80 (Trapper)
[ Gecko ]
Lumpy - 30 (Junk)
Wooz - 50 (Bartender)
Percy - 140 (Weapons)
Skeeter - 180 (Mechanic)
[ Vault-City ]
Lidia (Bartender within the city) - 50 (Bartender)
Darrow (house A) - 130 (Industrial)
Hoden (house B) - 130 (Medicine)
Valerie - 150 (Mechanic)
Harry (store in outer city) - 170 (Ammo)
Randal (inner city warehouse) - 220 (Armor)
[ Redding ]
Lu (Bartender) - 30 (Bartender)
Doctor - 90 (Medicine)
Bill - 130 (Demolition)
James Hoffey (caravanner) - 150 (Trader)
Regulator - 200 (Random details for crafting)
[ New-Reno ]
Guard - 1 (Coins 20k)
Drug dealer - 30 (Addict)
Bartender (Shark club) - 60 (Bartender)
Eldridge (weapons trader) - 190 (Weapons)
Renesco (Doctor) - 200 (Medicine)
Jeweler - 300 (Jeweler)
[ Broken Hills ]
Gimper (uranium trader) - 90 (Uranium)
Holliday (Doctor) - 100 (Medicine)
Phil (Bartender) - 120 (Bartender)
Bill (caravanner) - 140 (Energy)
Liz (weapons trader) - 160 (Industrial)
Jacob (repair trader) - 180 (Optics)
[ NCR ]
Retch (homeless at the bazaar) - 25 (Cybernetics)
Mira (Bartender in the bar) - 50 (Bartender)
Joanna (Bartender at the bazaar) - 60 (Bartender)
Mikey (at the market in a jacket) - 60 (Bartender)
Doctor Jubilee - 120 (Medicine)
Buster - 200 (Energy)
Dappo - 220 (Armor)
[ San - Francisco ]
Jenna (tanker) - 80 (Industrial)
Karl (tanker) - 80 (Ammo)
Doctor Fung - 150 (Medicine)
Lao Chow (Chinese) - 200 (Armor)
Mai da Chiang (bald) - 220 (Energy)
[ Dryfield ]
Caravanner - 120
Strange guy - 120
[ Mariposa ]
Brother Marat - 200
[ Atoll ]
Trader - 25 (Cybernetics)
[ Caravanners ]
Mr. Brian - 100
Jill - 120
Lee Waste - 140
[ Caravans ]
Caravan from San Francisco+ 150 trade San Francisco-Redding Very useful | |
Caravan from NCR+ 150 trade Redding - NCR - BH Very useful It's hard to find a trader alive) | |
Traveler+ 140 trade Across the wasteland lootable | |
Caravan from Vault 15+ 140 trade BH - NCR Very useful | |
Caravan from Klamath+ 120 trade Klamath - Den Useful in the beginning of the game Almost always sells outdoorsman books | |
Caravan from Vault-City (southwest)+ 120 trade Den - Redding and VC - BH - | |
Trader from Modoc+ 100 trade Modoc - VC Low | |
Caravan from Modoc+ 100 trade Den - Modoc Useful | |
Trader from Den 100 trade Den - Redding Average, Agressive | |
Vault-City caravan (north)+ 100 trade VC - BH - NCR Average | |
Caravan from Gecko+ 90 trade between VC - BH Useful | |
Caravan near the Cathedral+ 80 trade around the Cathedral Useless | |
Caravan from New-Reno+ 70 trade between VC - BH - NCR - Redding - San Francisco Very useful | |
Caravan from Redding+ 50 trade NCR - Redding - SF Average | |
Pedestrian 24 trade around New-Reno and BH - NCR lootable |